module Base
{
	sound ZomboLewdSFXBodySlapping
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Body_Slapping/SFX_Body_Slapping_01.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXBodySlapping
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Body_Slapping/SFX_Body_Slapping_02.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXBodySlapping
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Body_Slapping/SFX_Body_Slapping_03.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXBodySlapping
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Body_Slapping/SFX_Body_Slapping_04.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXBodySlapping
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Body_Slapping/SFX_Body_Slapping_05.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXBodySlapping
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Body_Slapping/SFX_Body_Slapping_06.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXBodySlapping
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Body_Slapping/SFX_Body_Slapping_07.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXBodySlapping
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Body_Slapping/SFX_Body_Slapping_08.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXBodySlapping
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Body_Slapping/SFX_Body_Slapping_09.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXBodySlapping
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Body_Slapping/SFX_Body_Slapping_10.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXBodySlapping
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Body_Slapping/SFX_Body_Slapping_11.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXBodySlapping
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Body_Slapping/SFX_Body_Slapping_12.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
	sound ZomboLewdSFXBodySlapping
	{
		category = Player,
		loop = false,
		is3D = true,
		clip
		{
			file = media/sound/ZomboLewd/SFX_Body_Slapping/SFX_Body_Slapping_13.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
			volume = 1.0,
		}
	}
}